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Please understand that Space Seeker 18 is very enthusiastic when it comes to Space Seekers and richly enjoys boggling co-workers with stories from "the game" .

Below is his "AIM" with (we'll call them) CoWorker.

**Space Seeker 18**: ok, so it looks like I've a few minutes here, so I'll go back to my story of Blackout

**Space Seeker 18**: Mon and Tues were too crazy

**"CoWorker"**: heh

**"CoWorker"**: ok

**"CoWorker"**: (curls up on chair, ears pricked forward)

**Space Seeker 18**: OK, So Blackout was just a recruit hanging out with the Spaceseekers who'd already earned their numbers a while ago

**Space Seeker 18**: They had all kinds of crazy technology that took care of them. Not me. I had the "Paper Bag" space suit.

**"CoWorker"**: (raises eyebrows)

**"CoWorker"**: hm....

**Space Seeker 18**: Tey had intertial dampeners, Trez-shielding, maleskulpt plating ... things I would find would make life better, if only I'd have had them.

**"CoWorker"**: k

**Space Seeker 18**: ...time out a sec... interrupting cows...

**Space Seeker 18**: ok. back to real life. I mean, the game

**"CoWorker"**: moo, moo, moo, moo. moo.

**"CoWorker"**: k

**"CoWorker"**: (from Diablo. the cows level.)

**Space Seeker 18**: ok, so first time, I hitched a ride on someone's space ship, the acceleration from normal space into the "speed dimention" pressed all the blood outta my skull or something, and when I came to, we were some where else.

**Space Seeker 18**: This would be, simply from coincidence, the way the world would treat me forever in SPace Seekers

**"CoWorker"**: ah, blackout.
**"CoWorker"**: so not a color reference.

**Space Seeker 18**: A crack in the helmet, a blow to the head, riding through dimensions without the proper biology-preserving shielding, driving spaceship into an invisible force field, a time-jump, and finally, while fighting a god, the name game.

**"CoWorker"**: !
**"CoWorker"**: the "letsee who knows the proper names of things" name game?

**Space Seeker 18**: Oh yeah, I forgot the time spent not really knocked out, but instead with my mind in a different world while I spoke with the Old Master.
**Space Seeker 18**: no no. The Bad God. No Cookie game
**Space Seeker 18**: except the bad god (Eyecon) played the Bad Fred. No Living game.

**"CoWorker"**: hm.
**"CoWorker"**: less cool.

**Space Seeker 18**: so it went like this: The Old Guard (as I call them now. But then they were just called the Space Seekers) were involved in fighting with Eyecon - an omnilord that hated Spaceseekers for some reason.
**Space Seeker 18**: Omnilord - lingo I'll explain later. Very powerful. Think god.

**"CoWorker"**: k

**Space Seeker 18**: we were on Weenite, a planet that was known for it's ancient civilization and powerful lost technology. By this time, it was just a barren, desolate rock. I was just re-emerging into conciousness after crashlanding my ridgerunner (space-motorbike) and witnessed people fighting with weapons beyond description (because I cant remember)

**"CoWorker"**: it was shiny. um, loud. I think. um, powerful beyond description. yeah.

**Space Seeker 18**: I only remember they had big things, and I had a paperbag
**Space Seeker 18**: or such

**"CoWorker"**: heh

**Space Seeker 18**: so I'm firing my little space-pea shooter up into space - at something the Moon's distance away, and it actually notices me. A giant eye, and it's firing beams down that are doing random things to people. Zap. Disintigrate. Zap. Knocked into another dimention. Zap, and I'm turned to stone. But a weird type of energy-sucking stone.
**Space Seeker 18**: One of the newer guys has this sword that Turns Stone into Flesh, and he whacks me with it. (the other guys drive Eyecon off, or lure her off, or die or something)

**"CoWorker"**: space pea shooter. hehehehe

**Space Seeker 18**: The sword doesn't work perfectly. Instead of flesh, I get merely animated. The weird black material fusing my spacesuit and my flesh into one

**"CoWorker"**: hmmmmmmm
**"CoWorker"**: does this mean you're now shiny?

**Space Seeker 18**: huh. cant find the picture on spaceseekers.com. Later.
**Space Seeker 18**: well a dull-shine.
**Space Seeker 18**: Like putty.
**Space Seeker 18**: With fingers fused together like nightcrawlers

**"CoWorker"**: meep!

**Space Seeker 18**: and no flesh at all, just a permanent walking statue, I start to learn that I can absorb energy.
**Space Seeker 18**: In fact, I NEED it to live.

**"CoWorker"**: hm.
**"CoWorker"**: hm.

**Space Seeker 18**: and the more energy I have, the more malleable the body becomes, so I can fold under doors, mould a fist into a mallet, and such

**"CoWorker"**: how do you process waste energy?
**"CoWorker"**: or do you just get less malleable?

**Space Seeker 18**: The material that Blackout is made from is energy-leeching. People call it black-cube material because it's often made into cages to trap people. The more energy you put into it, the stronger it gets. Good for trapping Space Seekers

**"CoWorker"**: hmmm

**Space Seeker 18**: So then I got my number - making me an official Space Seeker (18), and took on the moniker Blackout.

**"CoWorker"**: cool
**"CoWorker"**: :-)

**Space Seeker 18**: Guess what happens when I become energy starved.

**"CoWorker"**: a statue?
**"CoWorker"**: u become?

**Space Seeker 18**: just unconcious

**"CoWorker"**: hehehehehe
**"CoWorker"**: :-)

**Space Seeker 18**: so, that was the early years. It turns out that Blackout is linked to several things, that once I learned how to work with them, have made me even more powerful.
**Space Seeker 18**: Also, at different times in the game (so this has been... like 13 years now) it's been an outer coating over the suit, a physical body, a mechanical morphing body, and a physical representation of an energy dimension (the "warp dimension")

**"CoWorker"**: wow. sounds cool.

**Space Seeker 18**: Through meeting with hyper-powerful scientists, the crazy-but-briliant Old Master (who it turns out is a version of a cloned Space Seeker 18), and powerful artifacts, Blackout is now has complete control over how his appearance, and almost no limit to his power - the (very dangerous) warp energy fuels a "9999" computer that allows bursts of "Can do Anything" moments. Need to see through walls? Want to knock a planet off it's axis? Want to compute.. anything?

**"CoWorker"**: meep!

**Space Seeker 18**: Blackout has had terrible things happen too. The putty-like nature has created a clone, which has saved his life more than once (a piece falls off during a losing (as in LOSING) battle)
**Space Seeker 18**: but occasionally, the piece would be tainted, and an evil Blackout would emerge.

**"CoWorker"**: meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep!
**"CoWorker"**: (hides)

**Space Seeker 18**: So for a while, it was common to see Blackout emerge from a dimensional hole and rush into the room, shoot it up a bit, then warp out, only to remerge from a different hole, rush into the room and shout "Have you seen someone that looks just like me come through here?"
**Space Seeker 18**: a lot of that.

**"CoWorker"**: hehehehehe

**Space Seeker 18**: Evil Clones, paradoxial versions with different agendas... In fact, it was during the Battle of the Five Omnipheres (collections of universes are called omnispheres), that Blackout was slain, revivified in a different body and also unslain at the same time.
**Space Seeker 18**: The new body now also exists as Space Seeker 18, but doesn't have the Blackout "suit".
**Space Seeker 18**: His powers are "Star Lance" mastery. He's known as Paradox
**Space Seeker 18**: Someday he becomes the Old Master.

**"CoWorker"**: craziness.

**Space Seeker 18**: He's more of a space-and-time technology master.

**"CoWorker"**: who's the gm?

**Space Seeker 18**: Dan Spears
**Space Seeker 18**: most of the time.
**Space Seeker 18**: He's Space Seeker 1. The Sparrow.

**"CoWorker"**: k

**Space Seeker 18**: ok, so at one point, recently. Like merely a year ago, I was REALLY recruited into the game. And I realized that all this stuff I've been playing is actually REAL. So the NEW Space Seeker 18, doesn't have any training or powers or anything. Just some vague memories of a game he played.
**Space Seeker 18**: And Blackout somehow went nuts and had to be put in a suspended state for something like a zillion years or so.

**"CoWorker"**: goodness!
**"CoWorker"**: sounds very chaotic.

**Space Seeker 18**: so now, when I fall asleep or am fatigued or lose focus, Blackout wakes up - using my "soul" to animate. And I have control over him.
**"CoWorker"**: !
**Space Seeker 18**: It's great. Dan's a fantastic storyteller. He always brings things back to the starting point.
**Space Seeker 18**: and he LOVES to use other people's ideas.

**"CoWorker"**: heh :-)

**Space Seeker 18**: So one of the natures of the game is to get wrapped up in Building Mode. You become powerful and have a ship that'll build things for you and droids and lots of power.. and a big foe that's just around the bend-next-week, so you start biulding kick-ass defenses and interesting ships and finding things to do which might give you an edge...
**Space Seeker 18**: That's why my crew on the Livewire is so very, very unconventional.

**"CoWorker"**: what do they do?

**Space Seeker 18**: So the old guys have mostly moved away. The old Space Seekers, that is.

**"CoWorker"**: :-(

**Space Seeker 18**: When they come back and game with us, they're knocked aback by how different the game is.
**"CoWorker"**: hehehe
**Space Seeker 18**: When they join the game and come on board, they almost always are floored by the crew being Intelligent Dragonne.
**Space Seeker 18**: You see, Dragonne are not intelligent. And not nice. Even calling them "Really Mean" is too nice. And they're almost the hardest thing to kill. Very bad.
**Space Seeker 18**: and I found a group that speak and think and say "Are you ok?". It scares people.

**"CoWorker"**: heeheeheehee

**Space Seeker 18**: Dragonne aren't a species. They're more of an infection that spreads to creatures. Most of the time it kills them, but sometimes they morph into horrifying gargantuan creatures that are strong enough to leap out of a gravity well, can exist in space forever without needing to breath, can eat anything - ANYTHING. Nuclear waste? OK. Can survive the heat of a thousand suns and just get scratched (sitting in a sun? hey. no problem).

**"CoWorker"**: !

**Space Seeker 18**: One Dragonne is the death of a world. You dont fight - you dont even run. You just pray (quickly).

**"CoWorker"**: !

**Space Seeker 18**: Even though each one looks different, they all carry very distinct traits that make them all the same. Terrible spines, oversized ham-claws, tails..
**Space Seeker 18**: So the new Space Seeker 18 (Impulse) has a Dragonne-fighting Space Suit.
**Space Seeker 18**: It allows him to pray longer.

**"CoWorker"**: :-)
**"CoWorker"**: lol

**Space Seeker 18**: Ah. here's the Livewire: http://www.spaceseekers.com/spaceships/pages/livewire-live.htm
**Space Seeker 18**: that's three pictures at once
**Space Seeker 18**: I actually share that ship with Spaceseekers 6 (The Sinner/ The Space Mage) and 19 (Captain Fadeaway - yes, it's Harold Ogle)

**Space Seeker 18**: we have our own private craft docked on board.. I've got other ships stashed all over the place.

**Space Seeker 18**: I could talk forever about space ships. The Goldrunner - a living-metal ship, the Caffeine - the only Luxury-class battleship, oh yeah, and the Space Train - something that never should have been built

**Space Seeker 18**: The Space Train is the most fought over spaceship (even more than any world or ...anything). Each Omniverse has it's own central power source (well, not "central", but all energy flows through it and from it) called the concordinant. An Omniverse has many many universes (more than a hundred million). The space train contains zero universes, but is still powered by it's very own concordinant.

**Space Seeker 18**: Each train car averages about 2000 miles in length (the Engine is of course, bigger) and the number of cars is always changing. the people on board are constantly adding on, building and expanding the cars until they split off. The people that ride the train? Major criminals, invading armies, and vacationing Omnilords and Grand-Omnilords. (Oh yeah a Grand Omnisphere is a collection of omnispheres)

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