Please understand that Space
Seeker 18 is very enthusiastic when it comes to Space Seekers and richly
enjoys boggling co-workers with stories from "the game" .
Below is his "AIM" with (we'll call them) CoWorker.
**Space Seeker 18**: ok, so
it looks like I've a few minutes here, so I'll go back to my story of
Blackout
**Space Seeker 18**: Mon and Tues
were too crazy
**"CoWorker"**: heh
**"CoWorker"**: ok
**"CoWorker"**: (curls up on chair, ears pricked forward)
**Space Seeker 18**: OK, So Blackout
was just a recruit hanging out with the Spaceseekers who'd already earned
their numbers a while ago
**Space Seeker 18**: They had all
kinds of crazy technology that took care of them. Not me. I had the "Paper
Bag" space suit.
**"CoWorker"**: (raises eyebrows)
**"CoWorker"**: hm....
**Space Seeker 18**: Tey had intertial
dampeners, Trez-shielding, maleskulpt plating ... things I would find
would make life better, if only I'd have had them.
**"CoWorker"**: k
**Space Seeker 18**: ...time out
a sec... interrupting cows...
**Space Seeker 18**: ok. back to
real life. I mean, the game
**"CoWorker"**: moo, moo, moo, moo. moo.
**"CoWorker"**: k
**"CoWorker"**: (from Diablo. the cows level.)
**Space Seeker 18**: ok, so first
time, I hitched a ride on someone's space ship, the acceleration from
normal space into the "speed dimention" pressed all the blood
outta my skull or something, and when I came to, we were some where else.
**Space Seeker 18**: This would
be, simply from coincidence, the way the world would treat me forever
in SPace Seekers
**"CoWorker"**: ah,
blackout.
**"CoWorker"**: so not a color reference.
**Space Seeker 18**: A crack
in the helmet, a blow to the head, riding through dimensions without the
proper biology-preserving shielding, driving spaceship into an invisible
force field, a time-jump, and finally, while fighting a god, the name
game.
**"CoWorker"**: !
**"CoWorker"**: the "letsee who knows the proper names
of things" name game?
**Space Seeker 18**: Oh yeah,
I forgot the time spent not really knocked out, but instead with my mind
in a different world while I spoke with the Old Master.
**Space Seeker 18**: no no. The Bad God. No Cookie game
**Space Seeker 18**: except the bad god (Eyecon) played the Bad Fred.
No Living game.
**"CoWorker"**: hm.
**"CoWorker"**: less cool.
**Space Seeker 18**: so it
went like this: The Old Guard (as I call them now. But then they were
just called the Space Seekers) were involved in fighting with Eyecon -
an omnilord that hated Spaceseekers for some reason.
**Space Seeker 18**: Omnilord - lingo I'll explain later. Very powerful.
Think god.
**"CoWorker"**: k
**Space Seeker 18**: we were
on Weenite, a planet that was known for it's ancient civilization and
powerful lost technology. By this time, it was just a barren, desolate
rock. I was just re-emerging into conciousness after crashlanding my ridgerunner
(space-motorbike) and witnessed people fighting with weapons beyond description
(because I cant remember)
**"CoWorker"**: it
was shiny. um, loud. I think. um, powerful beyond description. yeah.
**Space Seeker 18**: I only
remember they had big things, and I had a paperbag
**Space Seeker 18**: or such
**"CoWorker"**: heh
**Space Seeker 18**: so I'm
firing my little space-pea shooter up into space - at something the Moon's
distance away, and it actually notices me. A giant eye, and it's firing
beams down that are doing random things to people. Zap. Disintigrate.
Zap. Knocked into another dimention. Zap, and I'm turned to stone. But
a weird type of energy-sucking stone.
**Space Seeker 18**: One of the newer guys has this sword that Turns Stone
into Flesh, and he whacks me with it. (the other guys drive Eyecon off,
or lure her off, or die or something)
**"CoWorker"**: space
pea shooter. hehehehe
**Space Seeker 18**: The sword
doesn't work perfectly. Instead of flesh, I get merely animated. The weird
black material fusing my spacesuit and my flesh into one
**"CoWorker"**: hmmmmmmm
**"CoWorker"**: does this mean you're now shiny?
**Space Seeker 18**: huh. cant
find the picture on spaceseekers.com. Later.
**Space Seeker 18**: well a dull-shine.
**Space Seeker 18**: Like putty.
**Space Seeker 18**: With fingers fused together like nightcrawlers
**"CoWorker"**: meep!
**Space Seeker 18**: and no
flesh at all, just a permanent walking statue, I start to learn that I
can absorb energy.
**Space Seeker 18**: In fact, I NEED it to live.
**"CoWorker"**: hm.
**"CoWorker"**: hm.
**Space Seeker 18**: and the
more energy I have, the more malleable the body becomes, so I can fold
under doors, mould a fist into a mallet, and such
**"CoWorker"**: how
do you process waste energy?
**"CoWorker"**: or do you just get less malleable?
**Space Seeker 18**: The material
that Blackout is made from is energy-leeching. People call it black-cube
material because it's often made into cages to trap people. The more energy
you put into it, the stronger it gets. Good for trapping Space Seekers
**"CoWorker"**: hmmm
**Space Seeker 18**: So then
I got my number - making me an official Space Seeker (18), and took on
the moniker Blackout.
**"CoWorker"**:
cool
**"CoWorker"**: :-)
**Space Seeker 18**: Guess
what happens when I become energy starved.
**"CoWorker"**: a
statue?
**"CoWorker"**: u become?
**Space Seeker 18**: just unconcious
**"CoWorker"**: hehehehehe
**"CoWorker"**: :-)
**Space Seeker 18**: so, that
was the early years. It turns out that Blackout is linked to several things,
that once I learned how to work with them, have made me even more powerful.
**Space Seeker 18**: Also, at different times in the game (so this has
been... like 13 years now) it's been an outer coating over the suit, a
physical body, a mechanical morphing body, and a physical representation
of an energy dimension (the "warp dimension")
**"CoWorker"**: wow.
sounds cool.
**Space Seeker 18**: Through
meeting with hyper-powerful scientists, the crazy-but-briliant Old Master
(who it turns out is a version of a cloned Space Seeker 18), and powerful
artifacts, Blackout is now has complete control over how his appearance,
and almost no limit to his power - the (very dangerous) warp energy fuels
a "9999" computer that allows bursts of "Can do Anything" moments. Need to see through walls? Want to knock a planet off it's axis?
Want to compute.. anything?
**"CoWorker"**: meep!
**Space Seeker 18**: Blackout
has had terrible things happen too. The putty-like nature has created
a clone, which has saved his life more than once (a piece falls off during
a losing (as in LOSING) battle)
**Space Seeker 18**: but occasionally, the piece would be tainted, and
an evil Blackout would emerge.
**"CoWorker"**: meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep!
**"CoWorker"**: (hides)
**Space Seeker 18**: So for
a while, it was common to see Blackout emerge from a dimensional hole
and rush into the room, shoot it up a bit, then warp out, only to remerge
from a different hole, rush into the room and shout "Have you seen
someone that looks just like me come through here?"
**Space Seeker 18**: a lot of that.
**"CoWorker"**: hehehehehe
**Space Seeker 18**: Evil Clones,
paradoxial versions with different agendas... In fact, it was during the
Battle of the Five Omnipheres (collections of universes are called omnispheres),
that Blackout was slain, revivified in a different body and also unslain
at the same time.
**Space Seeker 18**: The new body now also exists as Space Seeker 18,
but doesn't have the Blackout "suit".
**Space Seeker 18**: His powers are "Star Lance" mastery. He's
known as Paradox
**Space Seeker 18**: Someday he becomes the Old Master.
**"CoWorker"**: craziness.
**Space Seeker 18**: He's more
of a space-and-time technology master.
**"CoWorker"**: who's
the gm?
**Space Seeker 18**: Dan Spears
**Space Seeker 18**: most of the time.
**Space Seeker 18**: He's Space Seeker 1. The Sparrow.
**"CoWorker"**: k
**Space Seeker 18**: ok, so
at one point, recently. Like merely a year ago, I was REALLY recruited
into the game. And I realized that all this stuff I've been playing is
actually REAL. So the NEW Space Seeker 18, doesn't have any training or
powers or anything. Just some vague memories of a game he played.
**Space Seeker 18**: And Blackout somehow went nuts and had to be put
in a suspended state for something like a zillion years or so.
**"CoWorker"**: goodness!
**"CoWorker"**: sounds very chaotic.
**Space Seeker 18**: so now,
when I fall asleep or am fatigued or lose focus, Blackout wakes up - using
my "soul" to animate. And I have control over him.
**"CoWorker"**: !
**Space Seeker 18**: It's great. Dan's a fantastic storyteller. He always
brings things back to the starting point.
**Space Seeker 18**: and he LOVES to use other people's ideas.
**"CoWorker"**: heh
:-)
**Space Seeker 18**: So one
of the natures of the game is to get wrapped up in Building Mode. You
become powerful and have a ship that'll build things for you and droids
and lots of power.. and a big foe that's just around the bend-next-week,
so you start biulding kick-ass defenses and interesting ships and finding
things to do which might give you an edge...
**Space Seeker 18**: That's why my crew on the Livewire is so very, very
unconventional.
**"CoWorker"**: what
do they do?
**Space Seeker 18**: So the
old guys have mostly moved away. The old Space Seekers, that is.
**"CoWorker"**: :-(
**Space Seeker 18**: When they
come back and game with us, they're knocked aback by how different the
game is.
**"CoWorker"**: hehehe
**Space Seeker 18**: When they join the game and come on board, they almost
always are floored by the crew being Intelligent Dragonne.
**Space Seeker 18**: You see, Dragonne are not intelligent. And not nice.
Even calling them "Really Mean" is too nice. And they're almost
the hardest thing to kill. Very bad.
**Space Seeker 18**: and I found a group that speak and think and say "Are you ok?". It scares people.
**"CoWorker"**: heeheeheehee
**Space Seeker 18**: Dragonne
aren't a species. They're more of an infection that spreads to creatures.
Most of the time it kills them, but sometimes they morph into horrifying
gargantuan creatures that are strong enough to leap out of a gravity well,
can exist in space forever without needing to breath, can eat anything
- ANYTHING. Nuclear waste? OK. Can survive the heat of a thousand suns
and just get scratched (sitting in a sun? hey. no problem).
**"CoWorker"**:
!
**Space Seeker 18**: One Dragonne
is the death of a world. You dont fight - you dont even run. You just
pray (quickly).
**"CoWorker"**: !
**Space Seeker 18**: Even though
each one looks different, they all carry very distinct traits that make
them all the same. Terrible spines, oversized ham-claws, tails..
**Space Seeker 18**: So the new Space Seeker 18 (Impulse) has a Dragonne-fighting
Space Suit.
**Space Seeker 18**: It allows him to pray longer.
**"CoWorker"**: :-)
**"CoWorker"**: lol
**Space Seeker 18**: Ah. here's
the Livewire: http://www.spaceseekers.com/spaceships/pages/livewire-live.htm
**Space Seeker 18**: that's three pictures at once
**Space Seeker 18**: I actually share that ship with Spaceseekers 6 (The
Sinner/ The Space Mage) and 19 (Captain Fadeaway - yes, it's Harold Ogle)
**Space Seeker 18**: we have
our own private craft docked on board.. I've got other ships stashed all
over the place.
**Space Seeker 18**: I could
talk forever about space ships. The Goldrunner - a living-metal ship,
the Caffeine - the only Luxury-class battleship, oh yeah, and the Space
Train - something that never should have been built
**Space Seeker 18**: The Space
Train is the most fought over spaceship (even more than any world or ...anything).
Each Omniverse has it's own central power source (well, not "central",
but all energy flows through it and from it) called the concordinant.
An Omniverse has many many universes (more than a hundred million). The
space train contains zero universes, but is still powered by it's very
own concordinant.
**Space Seeker 18**: Each train
car averages about 2000 miles in length (the Engine is of course,
bigger) and the number of cars is always changing. the people on
board are constantly adding on, building and expanding the cars
until they split off. The people that ride the train? Major criminals,
invading armies, and vacationing Omnilords and Grand-Omnilords.
(Oh yeah a Grand Omnisphere is a collection of omnispheres)
Want
to know more about "the game"?
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